Games Reviews

Evaluation: 5 Nights at Freddy’s 2 – A Sinister Sequel That Dials Up The Complexity

5 Nights at Freddy’s took the world by storm after its August 2014 launch, but collection creator Scott Cawthon wasn’t one to easily relaxation on his laurels. A mere three months after the primary sport’s debut, 5 Nights at Freddy’s 2 was accessible for buy, providing an expanded and revised tackle that fundamental cat and mouse, jump-scare gameplay that made the primary one so successful. Coming so scorching on the heels of its predecessor, one needed to surprise how good the sequel could possibly be given the short turnaround time, and certainly, it does make the most of quite a lot of borrowed concepts.

5 Nights at Freddy’s 2 begins out nearly precisely the identical method as its predecessor, placing you within the sneakers of a brand new night-time safety guard at Freddy Fazbear’s Pizzeria. Similar to earlier than, you’re guided every night time by telephone recordings from a fellow guard that serve to elucidate each the backstory and the gameplay mechanics of every harrowing night time. In contrast to its predecessor, you not have some good, thick metal doorways to cover behind when the homicide machines come calling. As a substitute, you’ve got a useful helmet designed to appear to be Freddy which you can placed on to idiot the machines into pondering you’re certainly one of them.

In fact, it’s not as simple as merely donning the helmet and napping for the remainder of your shift. There are almost a dozen animatronics this time round, and never all of them are so simply fooled. For instance, Marionette is a brand new monster that must be stored ‘asleep’ by frequently winding up a music field. Must you overlook to wind up the field (or when you’re merely busy warding off all the opposite creatures), Marionette will promptly breach the workplace and homicide you. Or, within the case of Cunning’s new iteration (lovingly known as “The Mangle”), solely repeated flashes out of your restricted use flashlight can ship it on its method.

Certainly, there’s lots to juggle in 5 Nights at Freddy’s 2, and that is maybe why the sport feels notably inferior to the unique. By the point you’ve reached the fourth night time, your consideration is near-constantly cut up by a number of overlapping actions which can be of equally essential significance. Say that you must wind the music field, however earlier than doing so, you shine the flashlight within the hallway and see Freddy smiling again at you. Instantly, you will need to placed on the masks to hide your self, however doing so may also stop you from having the ability to wind the music field in time.

The abundance of ‘no win’ situations like this results in loads of bounce scares, however greater than something, they have a tendency to wear down the horror component that a lot faster. Having to juggle a number of defensive choices without delay removes quite a lot of the respiratory room and tense anticipation, making the bounce scares extra of an anticipated consequence than a real shock. It’s nonetheless annoying, certain, however not essentially in the identical splendidly dreadful method that you simply’d count on.

As ever, the presentation stays glorious, significantly within the animatronics designs this time round. The ‘new’ variants are creepy in their very own method, whereas the variations of the villains from the primary sport are suitably horrifying of their decrepit state. Taking these together with the brand new pizzeria structure, it’s clear that Scott Cawthon needed to take issues to the following degree with the distinctive id of this franchise. Additionally, the inclusion of recent Atari-style minigames after some deaths helps vastly in constructing out the behind-the-scenes lore, introducing some solutions whereas making you ask many extra questions. 5 Nights at Freddy’s 2 could not essentially reinvent the wheel, nevertheless it nonetheless does a high-quality job of maintaining you on the sting of your seat.

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