It is tempting to think about Darksiders: Genesis as Darksiders does Diablo however, whereas they could look very a lot alike at first look, the comparability is definitely a way vast of the mark. An isometric view is about as deep because the similarities go – the intention in creating Darksiders: Genesis, Airship Syndicate CEO Joe Madureira advised me at E3, was to make a real Darksiders recreation regardless of the brand new digicam angle.
So when you may need been anticipating sedate, meditative auto-attacks as per Blizzard’s dungeon crawler, Genesis gives the very same mixture of hack-and-slash assaults and particular talents you will bear in mind from the core sequence; simply, once more, with a unique digicam angle. This was definitely born out within the fight however, extra curiously, in an bold platforming part that did some attention-grabbing issues when it comes to stage traversal. There’s at all times been greater than a contact of The Legend of Zelda to Darksiders, in my view, and I am happy to say that very same spark could be very a lot part of the expertise right here.
Genesis gives each single-player and split-screen coop and so, as you may anticipate, comes packing two protagonists. Conflict, franchise favorite, is joined by Strife, who makes his first look as a playable character in a Darksiders recreation. Packing his trademark twin revolvers and 7 various kinds of ammunition, Strife could be very a lot a ranged character, whereas Conflict is each bit the melee targeted brute you will bear in mind from the primary Darksiders. In co-op, every participant controls one horseman all through, however in single-player you are free to swap between the 2 at will.
Conflict and Strife complement each other not simply on the battlefield, however within the recreation’s dialogue. Their totally different approaches to life and the struggles they face result in a cooky odd couple dynamic that is lots lighter in tone than we have seen from the sequence earlier than. Given the totally different really feel to this entry over all, I believe it is a sensible selection.
All in all then, I discovered Darksiders: Genesis fairly interesting. Whereas I admit I’ve grown a bit fatigued by the principle Darksiders sequence, I believe I’ve acquired time for a extra whimsical tackle the identical franchise. Genesis is to Darksiders what Lara Croft and The Guardian of Mild was to Tomb Raider, and that is an thought I can simply get behind.