2018’s God of Battle has obtained widespread vital acclaim. Amongst its many achievements is the way in which it introduced nuance to Kratos, a personality that many would argue had merely served as an avatar for rage and bloodthirsty fury up till that time. Within the PS4 pseudo-reboot, Kratos takes on the accountability of fatherhood and, in doing so, is compelled to make selections that put his son, Atreus, earlier than himself. Spoilers for God of Battle observe.
One such second sees him return to utilizing the Blades of Chaos, the long-lasting weapons from earlier video games that he used to carve a bloody path by way of the pantheon of Greek gods as a part of a campaign for vengeance. The prolonged scene throughout which he travels residence to dredge up a previous he hoped would stay buried is highly effective for what it represents, however it virtually was neglected of the sport as a consequence of technical and design challenges. Within the first episode of GameSpot’s new present Audio Logs, God of Battle director Cory Barlog discusses the problems that developer Sony Santa Monica confronted when bringing the Blades of Chaos to the brand new God of Battle, which swapped the isometric and side-on view of the basic collection for a extra cinematic, behind-the-shoulder viewpoint.
“The payoff that we really obtained [the Blades of Chaos] proper, that was at all times in query. We did not do the blades till most likely the final yr [of development],” he defined. “We labored on the [Leviathan] axe for therefore lengthy that there was a risk that the blades had been going to should get minimize as a result of they had been simply taking so lengthy to get on-line that everyone mentioned, ‘Look, it took three and a half to 4 years to do the axe, you are by no means going to have the ability to do the blades in time.’
“So we had yr of animated chain strikes that had been similar to, ‘That does not really feel proper, that does not work.’ And with this new digital camera angle the place you may have the digital camera behind [Kratos] it’s totally totally different … You do not get the identical visible as when you may have a aspect view of Kratos taking pictures the chain blades out. Seeing it from an isometric view, seeing it from a aspect view, you get a greater view of the road of motion. We actually had to determine methods to take the outdated strikes and make them work significantly better on this digital camera angle.”
Barlog goes on to elucidate that, whereas the Blades of Chaos are a pleasant nod to longtime followers of the God of Battle collection, in addition they serve a vital narrative function. In any case, Sony Santa Monica’s unique imaginative and prescient for the sport wasn’t one which forged apart Kratos’s brutal historical past and the questionable morals of his earlier actions, however one which embraced them to point out his evolution as an individual.
“A lot of the sport was constructed on this revelation, this realization from Kratos that the blades had been one thing he was going to should return to. They had been one thing he wished to eliminate, however must return to them, he’d should put them on, and he’d try this for his son. That was a part of his development.”
That development, and the half that the Blades of Chaos performed in presenting it, made God of Battle one of many standout video games of the yr. GameSpot’s God of Battle overview awarded it a 9/10, with critic Peter Brown saying its greatest shock was “how mature its storytelling has change into.”
He continued: “Like Kratos, God of Battle remembers the previous whereas acknowledging the necessity to enhance. The whole lot new it does is for the higher, and the whole lot it holds onto advantages in consequence. Kratos is not a predictable brute. God of Battle is not an old style motion collection. With this reboot, it confidently walks a brand new path that can hopefully result in extra thrilling adventures to come back.”
God of Battle was additionally certainly one of GameSpot’s 10 Greatest Video games of 2018: “No matter what all of us anticipated from Sony’s muscle-bound badass, God of Battle is just an excellent online game pushed by a daring directorial imaginative and prescient and top-tier execution from a workforce that clearly is aware of methods to knock it out of the park,” we mentioned.
Episode certainly one of Audio Logs is obtainable now on YouTube and in it Barlog walks by way of the sequence in its entirety, breaking down the totally different cinematic prospers and design methods Sony Santa Monica used to carry the second to life and ensure it lands with gamers in a manner that’s memorable.
He additionally delves into the characterization of Kratos and the internal turmoil he confronted when coming to the choice that he’d have to return to the Blades of Chaos to assist his son, Atreus. There are a number of small touches that even people who have performed by way of the sport quite a few instances will little doubt have missed, and–perhaps extra interestingly–insight into the earlier variations of the scene that needed to be tweaked and altered to due to the realities of recreation improvement. Make certain to observe the episode.
Audio Logs is a weekly present the place the individuals behind the video games we love inform the tales of how they’re made, exploring the trials, tribulations, successes, and failures that include improvement. Subscribe to GameSpot on YouTube to see extra.