The second recreation within the Nightfall trilogy, Atelier Escha and Logy: Alchemists of the Nightfall Sky DX continues to participate in the identical universe as Atelier Ayesha, with some returning characters popping up right here and there – however, for probably the most half, that is very a lot its personal story and one which, sadly, will get off to fairly a stilted begin. The early hours with this entry within the long-running collection see you slowed down in unnecessarily extended political chit-chat and rule-following as the sport lays out the foundations of a narrative which, fortunately, does take flight fairly properly when you make your manner by these uninteresting, exposition-heavy early hours that are exacerbated by a call to front-load a lot of the tutorial facets of the sport.
It is a problematically sluggish opening for positive, however one which does no less than get pleasure from giving the story an unusually sturdy set-up for a collection that is not significantly well-known for its involving narratives. Escha and Logy are employed as a part of the R&D division for the city of Colseit, a little bit neighborhood hub that sits under some nice large floating ruins which no person has ever managed to discover. They’re alchemists in a run-down and underfunded authorities job and should show themselves of their roles in the event that they hope to safe their positions and, extra importantly, assist elevate your entire division up in an effort to combat in opposition to the actual risk of the story which rears its head ultimately, some 4 or 5 hours down the road.
Reporting to a sure returning character, the pair of wannabe wizards should take management of a stunning variety of facets of the day-to-day operating of the R&D division, even when this quantities to little or no in the best way of precise gameplay, as an alternative taking the type of far an excessive amount of exposition early doorways. Alongside the reams of textual content you will sit by, the sport makes the choice to cram in tutorials for its signature alchemy gameplay and, though it pays off within the long-run as you will just about know all that you must from an early level, it may possibly’t fail to harm preliminary impressions a little bit.
Fortunately, as soon as it does open up and get transferring with its plot correct, Atelier Escha and Logy settles into a pleasant rhythm and takes some pointers from its predecessor, Atelier Ayesha, to make itself welcoming to newcomers – in addition to providing you with the chance to play as both of its titular characters. First off, the time restrict – which has all the time been a central side of those video games and which was loosened up significantly for Atelier Ayesha – is much more relaxed right here. Duties and assignments should now be accomplished in four-month blocks and, so long as you handle to care for the story-pertinent activity pretty quickly, you will all the time have a ton of free time left over to mill round amassing supplies and hoovering up no matter side-quests that you must earlier than handing in your closing report card for the month, levelling up and receiving that candy, candy end-of-job stipend.
The alchemy, all the time absolutely the core of those video games, is as deep and satisfying as ever while remaining simple to become familiar with; layers of complexity are added as your character ranges up their expertise, providing you with an increasing number of freedom to re-order the way you mix-and-match substances so as to create the assorted bombs, salves and potions you will want out on the battlefield. It additionally advantages from the truth that, relying on which character you select to play as, issues get blended up a little bit. Escha will concentrate on the common alchemy that followers shall be used to, whereas Logy makes use of his completely different fashion of crafting to provide you with fight tools and armour.
Elsewhere, selecting to play as both Escha or Logy does not have a very large bearing on proceedings past some completely different endings and some various cutscenes and dialogue. Certainly, you will spend the overwhelming majority of the sport – no matter who you select to play as – delivering accomplished activity report playing cards to the R&D division in addition to selecting up facet requests from the administration workplace. That mentioned, getting to decide on your protagonist does shake up the standard Atelier components and provides a pleasant layer of replayability to proceedings.
Away from the marginally reworked alchemy, fight right here is certainly an enchancment right here over Atelier Ayesha, with a barely quicker tempo and help strikes which are a lot simpler to tug off. You will nonetheless really feel proper at dwelling increase your help gauge and utilizing objects crafted earlier than battle because it’s all managed in precisely the identical manner, however now, with a staff of six members on the battlefield, you may stack up help strikes in a extremely satisfying method and unlock devastating tremendous strikes that’ll rattle the bones of even the largest onscreen enemies.
Transferring in and round monsters to utilise various kinds of strikes and significant hits works the identical right here because it did in Ayesha and – for a system that is actually fairly primary – it really works effectively and flows properly, backed up by some terrific battle banter and a few correctly fancy-looking strikes, particularly once you pull a giant fats particular out of the bag. And you may must be pulling some large fats ones out of some baggage by the top of your journey right here, as issues step up in issue fairly surprisingly in direction of the top of the journey.
Enhancements additionally come within the type of the bingo-style playing cards on which your numerous quarterly duties are stuffed in. There is a Monster-Hunter fashion stamp that “okays” a job as soon as it is completed and you will obtain bonuses for finishing your quests in strains both horizontally, vertically or diagonally. It is a meaningless distraction, very similar to revealing photos as you full quests in Atelier Ayesha, nevertheless it provides to the enjoyable and is an addictive little element.
Past the much more relaxed time constraints, small additions to alchemy and that revamped fight, a lot of what stays right here is equivalent to what’s gone earlier than. Traversing the sport world is finished on the exact same fashion of map – albeit with a brand new lick of paint – and the areas which you will go to to gather sources and battle monsters are nonetheless small, self-contained little containers with a handful of gathering factors and a few enemies to check your mettle in opposition to. That is nonetheless an train in ticking off lists for probably the most half and people who hanker after a deep JRPG expertise or enormous sprawling journey will, once more, find yourself a bit dissatisfied right here.
Nevertheless, for individuals who fancy a extra light-hearted JRPG affair and may’t get sufficient of the collection’ patented model of addictive alchemy, that is one other strong entry. With a complete of 11 completely different endings and two essential protagonists to play as, there’s loads of replayability right here and, as with Atelier Ayesha, that checklist-style of gameplay fits the character of transportable Change play completely completely.
When it comes to efficiency, that is one other good port and we did not encounter any bugs, framerate dips or issues in our time with the sport. It appears to be like nice, with some glorious character designs, a strong musical rating and all these little enhancements, tweaks and high quality of life choices that come as a part of these DX variations of the trilogy. And sure, the dressing room remains to be obtainable for individuals who want their protagonists to be simply that little bit colder as they go about their each day actions.
Atelier Escha and Logy: Alchemists of the Nightfall Sky DX will get off to a fairly turgid begin with exposition-heavy scenes punctuated with plenty of tutorials; nonetheless, as soon as it will get its bearings, it is one other satisfying story with two sturdy lead characters to select from, a terrific forged of supporting characters and that deep and satisfying alchemy sat proper on the centre of all of it, pulling the weaker strands of its gameplay collectively right into a satisfyingly unified complete.